How to change BaseMod.dll string in Game.exe Loader to yourmodname.dll. Plugin can be renamed to yourmodname.dll. Infinite Quest Rewards with Charge Gold from Akara, Charsi, Larzuk and Anya Perfect Drops, a Drop Mod feature for item collectors MPQINI Uses MPQ bin file for Ini Options CustomStringTable for storage and use of UTF8 strings in the game. Display Item Level and Item Max Sockets Secret Cow level can be entered even if Cow King has been killed ![]() Set Language (requires preinstalled Language files to work) Players X can be specified before startup Start game with nopickup console option Enable Ladder Only RuneWords in SP games HyperJoin - fast loading for multiplayer Fix for NecroMancer revives so they don't wander off Fix for Shadow Master - disappears much less for most maps All Missing SuperUniques can be spawned - not map based Option for Linear Magic Find Drop Rates Animated Life/Mana Orbs Support (see docs) Shift Left Click Beltable Item extended to Stash & Cube Ctrl Left Click Item extended to Inventory, Stash, Cube & Ground Drop Options for Rogue Hireling to equip cross bows and Amazon Bows Merc Mod - Hireling can equip boots, gloves, belt, amulet and one ring AutoGoldPickup with Sound and In Town options I will release the next version by Monday.Supports: Diablo II versions 1.13c, 1.13d, 1.14d & D2SE The next version will be the last before long time so if you want some little features ask it soon. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).Ĭompatibily with 1.13d (thanks to L'Autour)Ĭommand /insertpage : Insert a new page after the current page.Ĭommand /deletepage: Delete current page if empty. ![]() Support for blit scaling in windowed mode. (Well perhaps I will do it with Necropolis)Īdd an option in PlugY.ini to select shared stash (instead of personal one) on character loading. ![]() I think I have try all possibles compatibility modes but perhaps I miss the right one.Ībout compatility, I have a question for you, with these parameters :ĭid the game keep the ratio 800/600 with black zone on left and right ? Or the game stretch to fill the screen ?Ĭommand /pagename name : stash page name are succefully saved.Ĭommand /setindex : Set the current stash page as index (prev/next index button go to an index if exists)Ĭommand /resetindex : Remove index flag on the current stash page (prev/next index button go to this index if exists).Ĭommand /reload : Command removed. Necropolis, if it's not too complicated I accept your help. I created a branch 10.01 and mirrored your latest release if you don't mind I guess you could deactivate it via plugy_fixed.ini but for now it is pretty easy to update plugy 10.00 to 10.01 for any given mod and extract the recipies.Īre you planning on working again on plugy? this would be tremendous news.ĭid you see the GitHub Project where your 10.00 source code is hosted? L'Autour created a v11.00 which is 1.13d compatible txt? If it is the bin file this would be potential "dangerous" for some mods which have hidden recipies. If you minimize the game after locking the cursor, the cursor is "free" once you re-open the gameĭo /listcube and /page 4 read the currently loaded cubemain.bin or. Rename character crashes the game for me (1.12a) but the renaming is successfulĪ command to unlock the mouse would be useful to, wouldn't you say? Reloading the gamble page: You are my hero BUT it does not work for me on 1.12a the page goes empty and the tab on top vanishes. Swapping/Naming pages in the stash was on my most wanted list since the first version I ever tried.
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